It’s worth noting that there are two temporary points of no return. None of these are missable! After the story there’s free-roam and you can go back to all regions and finish up any side activities and collectibles you have left. ![]() Sometimes you must repair the generator too, which costs a little bit of scrap. Some also require a fuse, in which case you can simply interact with the fuse box and follow the clues to be guided to the fuse location. Then the doors have power again and you can enter the Nero Building. Find one of them and refuel the generator. ![]() There are always 2 fuel canisters in the Checkpoint area. The concept is always the same: there’s a generator at each Checkpoint that needs fuel to be powered on.
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